Nearly one in five players go on to your store
18% of players who open a Ludeo click through to the game’s store page. That’s real purchase intent, and it comes from putting the game itself in front of people, not a video of it.
Measured Play to store click, not impressions or views.
Real engine Every play counted is the studio's own build.
Repeatable A new moment takes minutes, not a new shoot.
We’ve partnered with over 100 game studios to better engage with their fans
What studios did with Ludeo
These are real campaigns we ran with Gaijin, Relic, IO Interactive and a few other studios. Open any of them to see what we built and how it went.

Let players try the game on the sign-up page
9.85% of visitors signed up, almost double the regular page
Gaijin put a tank battle and a bomber intercept right on their sign-up page. People got to try War Thunder before registering, and far more of them registered.
See how it went →
Make every channel playable and let the sales follow
3x+ daily sales, compared with the month before
Streamers, ads, socials and the newsletter all linked to the same four rooms. Players stuck around for nine minutes on average, and 17% went on to a store page.
See how it went →
Show off new content by letting players play it
+16.5% more clicks than the same email with a video
Relic sent half their launch newsletter a video and the other half a battle they could actually play. The playable half clicked more, and 225 people went straight on to Steam.
See how it went →
Let viewers play the scene they just watched
33% of people who came from the trailer played the scene
IOI marked the playable scenes right inside their DLC trailer. Viewers clicked through and played the scene they had just watched, and 219 of them went on to the store.
See how it went →
Keep an upcoming game playable, all the way to Next Fest
16x more play in the best week than in the first month
13Z isn't out yet, so we kept it playable all summer: streamers, a leaderboard race for keys and Mixed Realms' own playtest, all building up to Next Fest.
See how it went →
Bring a launched game back into the arena
60% of players hit Play again after a run
We took a one-minute fight from a game that came out in 2023 and turned it into a week-long race for free copies. No patch, no new build, and 688 people showed up.
See how it went →What creators and players said, unprompted
Posted in the creator Discord and in Twitch chat while a partnered moment was live. Verbatim, with handles.
it ran better in browser was kinda mad
the idea is sick tbh
that's a cool feature, useful
your platform is really cool
hope more studios continue to want to incorporate it
waiting for the BIG game for it
The press installed nothing either
Coverage from the outlets the industry reads. The first one tried a moment before writing about it.
I tried it out for myself, and it actually works really, really well.